Version 2.7 Beta 3

Changes since version 2.7 beta 2:    

  • Add intersection checking. Thanks to Eugene Muzychenko once again for having me have another look into this and figuring out how it _might_ work. As a matter of fact, it seems to completely work now, but I’m still puzzled why it works the way it works and not the way it _should_ have worked to begin with – probably one of the mysteries within the Microsoft(r) Universe(tm). What this means to you as the user is that this just _might_ magically resolve a number of issues with sound cards that employ “jack sharing” and stuff like that. In fact, it just _might_ resolve some more issues with other devices as well.
  • Fix: ReWuschel now also works with ASIO buffer sizes that are not a multiple of 64 samples. This sometimes was mis-perceived as having to up the buffer size if using ReWuschel when normally you should not have to. Also, the manual has been updated with some information on using ReWuschel.
  • Add dynamic buffer strategy switching. This is experimental and mainly meant to just _maybe_ prevent one or the other occasional crackle from occurring. Even if you don’t notice a difference, trust me: in _theory_, it absolutely makes sense! 

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  • Advanced configuration

    Advanced configuration

    Once the control panel has been switched to advanced mode, things begin to look a little more complicated. The device list is now expandable and you can enable more than one item at a time. The device list contains Devices, Device Interfaces and so called “Pins”. Devices are independent hardware units most of the time.…

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  • Device aggregation

    Device aggregation

    Using the button next to each entry, you can now selectively enable/disable each particular item in the device list. This way, you can also create multi-device-setups (“aggregate devices”). Multi-device-setups require that all the devices involved are running from the same clock source. You can achieve this by daisy-chaining devices via S/PDIF etc. On-board devices usually…

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  • Latency Compensation

    Latency Compensation

    Since ASIO4ALL does not have sufficient knowledge of the underlying hardware/driver architecture, it can only guess the actual latencies involved. With these sliders you can compensate for the latencies unknown to ASIO4ALL such that recordings in your sequencer Software are properly aligned with the rest. Note: In multi-device-setups the largest respective value of all devices…

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  • Hardware Buffer on/off

    Hardware Buffer on/off

    Note: For WaveRT drivers, this box is labeled “Allow Pull Mode (WaveRT)” instead! Enables the hardware buffer for the highlighted device. This only works for so called “WavePCI” miniports, as other types of WDM drivers do not usually allow direct access to the hardware buffer. Adjustment for best hardware buffer performance involves the “ASIO Buffer…

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  • Kernel Buffers/Buffer Offset

    Kernel Buffers/Buffer Offset

    If hardware buffering is disabled, this control lets you add up to two more buffers to be queued for audio output. Each additional buffer increases the output latency of the device by the time it takes to play one buffer. Therefore, the initial setting of “2” should only be changed on less powerful machines, where…

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